From postcard votes to worldwide participation
The Sanrio Character Ranking, the company's annual fan vote for its most popular character, widened the ways to take part, from postcards to the web, stores and games, and grew into a long-running yearly tradition.
It is not just the size of the numbers. What nurtures the relationship with the characters is a game people want to return to every year, designed all the way through to the results announcement. Watching what has changed since last year, and taking time to meet characters you didn't know, are pleasures only an annual event offers.
Longtime fans enjoy watching the ranking shift over the years, and first-time participants enjoy combing the list for characters they don't know. If people can read a profile or a character's backstory before voting, the vote is less a race to pick the front-runner and more a way in to falling for someone. If organizers let people browse by theme or by debut year, even participants who don't know the names can find who to give their vote to by instinct.
Trace the history of voting and taking part has steadily gotten easier. Compared with buying a postcard, writing on it and mailing it, today's procedure is far lighter.
The lighter it gets, the less one vote weighs. Ease and weight usually run in opposite directions.
When comparing voting campaigns, check how many times one person can vote, whether any method involves a purchase and when the counting period runs. A large vote count cannot be read as the same number of fans. Once you understand the rules, you can read from them not only the ranking but also how easy it is to take part and how people enjoy it.
More ways in to vote
In the era of paper postcards, one vote took time and effort. Going digital made taking part easy, but if multiple voting and campaign conditions grow too complicated, participation can start to look like a contest of who pays more.
With more ways in, such as free web voting and taking part through stores or games, fans can pick the method that fits their lives. The conditions still need to be explained without overcomplicating them. Guidance that lets a first-time participant cast a vote without getting lost opens the festival to people beyond existing fans.
Fans want to compare more than which method allows the most votes. If it is laid out side by side whether you can keep going for free, whether you need to visit a store and whether personal information or a purchase is involved, they can choose the way in that suits their time and budget. Avoiding wording that suggests your support falls short unless you take part every day, and giving the same thanks for a single vote, keeps casual fans inside the festival.
Two ways to bring your support to a vote
Build the relationship by petting, playing and visiting every day.
Choose a product or an in-store experience and cast a vote on the occasion.
Voting endures because it gives people the feeling of having taken part. Feelings that don't come across by just watching take shape as numbers.
The stronger that feeling, the more people want to be convinced by the result. If the counting method or period is unclear, the very point of having taken part comes into doubt.
- 01Learn there is a voteDoes the announcement reach them?
- 02Know how to take partSteps and deadline
- 03Have a way to take partMembership, purchase or app
- 04No country or language barrierCan they join from overseas?
- 05Actually voteCast the vote
Compiled by The Oshi Lab. Adding ways in is work that removes steps from this funnel.
Turning petting into a vote
Petting, gifting, staying overnight, playing. When the action itself becomes the vote, fans can enjoy time with the character instead of just pushing a number up. Having several meanings of participation widens the door for casual fans.
When you pet a character on screen, its expression and reaction right after you send a vote become a small reward. Rather than making people compete on tapping speed, a company can make action votes an everyday pleasure by setting a number of visits people can manage in a day without strain, and by offering alternatives to people who find the controls hard. Explaining separately how much a vote weighs in the result and which reactions are just staging also helps people see how the time they spent playing turns into a vote.
Operators need to show on screen which reaction signals a completed vote, and whether the vote was recorded if the connection dropped. With a way to confirm behind the cute staging, fans can enjoy a single action as time with the character instead of pressing again and again to settle a worry.
As participation from overseas grows, time zones become an issue too. It is worth checking whether the deadline favors particular regions.
Language is the same. If the guidance is only in Japanese, the effect is the same as not welcoming participants.
Campaign pledges turn support into action
A campaign pledge earns more trust the clearer its feasibility and its way of being checked. If a project goes beyond stoking big promises and includes a report on results, fans come back even after voting.
Fans can decide by looking at whether it is a promise they want to see fulfilled, or content that conveys the character's charm whatever the result. Operators should make pledges they can actually carry out, given the production period and the conditions of the people involved, and by reporting the completion date, the reason for any change and a path to the finished project, they keep the story open after the vote. If fulfilled pledges can be traced from next year's voting page, the record of kept promises becomes something new participants can judge by.
When a pledge is not achieved, it should not vanish from the results page; the operator explains what was difficult and what will be offered instead. Rather than competing on the size of promises, being able to follow the progress until fulfillment lets fans decide whether to entrust their vote next time.
As a voting campaign runs for years, the burden of taking part piles up. Daily voting delights devoted fans but means dropping out for those who can't keep up.
A design where one person can cast many votes also needs careful thought. When money and time spent turn into vote counts, it comes closer to a spending contest rather than a popularity vote.
Neither is better; it depends on what you want to measure. Do you want to know which character is widely supported, or the total amount of devoted support? A different purpose calls for a different design.
How results are announced matters too. If only the ranking is shown, nothing is left for fans of the characters who placed lower. Showing vote counts and how they moved makes the meaning of having taken part visible.
Fans around the world can take part
To include overseas fans, you have to think about more than language: payment, time differences and which services they can use. A multilingual entrance is a way of saying "you are a participant too."
The more free votes, action votes and purchase votes are mixed, the more the conditions and weight of each route need explaining, so that chances to take part don't skew too far by region.
To check whether participation is truly worldwide, look beyond whether a translated page opens: are the eligible regions, the deadline time and the voting methods that are unavailable clearly stated? If operators don't hide regional disadvantages and put free routes everyone can use at the center, they can build acceptance of a ranking that crosses borders. Showing the deadline in local time also helps, so fans don't have to rely on unofficial time conversions.
When overseas voting grows, look back not only at the total but at which introductory pages and projects brought in first-time participants. When the official side presents fan images or nicknames from a region, it should not tidy up their meaning on its own but add explanations from local fans. Before folding votes from every language into one number, showing how the bond with the character grew in that region keeps worldwide participation from being mere staging of scale. Voices from regions that couldn't take part can also be kept on record for improvements next time.
When voting results are reflected in products or projects, taking part means even more. It doesn't end with the ranking; something happens afterward.
That is probably why pledges are becoming more common. A design in which you can see concrete change beyond the vote you cast.
Wrap-up: a design that turned voting into a festival
If a ranking is not only about winning and losing, and is presented so that you also meet characters outside the top ranks, fans of the whole lineup grow.
However large the vote numbers grow, showing the counting period, the checks for duplicates and fraud, and the basis for the final result are conditions for keeping the festival going every year.
When announcing results, rather than dwelling on the top ranks, you can also look back on characters whose rank moved, regions taking part for the first time and games that emerged during the period. By carrying discoveries made outside win and loss into next year's introductions, a year of support does not vanish with one night's result.
- 01EntranceChoose free, store or game routes
- 02ExperiencePet, stay overnight, give gifts
- 03PromiseShare the future through pledges
- 04CountExplain conditions and results
- 05ReturnCome back for the report and the next round
The event covers not just the ranking but the time spent taking part and what comes after the result.
Turn one vote into an experience with the character
- Added ways in to voteBuilt ways to take part that suit daily life, such as digital, stores and games.
- Turned actions into votesPetting time and pledges turned support into an experience.
- Kept the festival goingResults reports and return visits sustained a 40-year cycle.
A vote works as a festival partly because the period is fixed. With a beginning and an end, excitement builds in between.
If it ran all year, that tension would fade. In part, the limited period is what gives people a reason to take part.




