Fan events become places to belong around the world

San Diego Comic-Con, Anime Expo, VidCon, Japan Expo in France. Big events draw not only corporate announcements and merchandise but also fans' cosplay, creations and conversation. A venue is a place to discover a work and, at the same time, a place to find your people.

Anime Friends in Brazil usually draws around 100,000 visitors, and in 2025 it was reported to have drawn about 150,000. It shows that a place where parent and child can take part together extends the life of a work.

Fans going to an event overseas should check more than the stage they came for: the venue map, entry conditions, photography rules, supported languages and how to pay at the official merchandise booths. At an unfamiliar venue, what makes people feel safe isn't so much what they bring as knowing where to ask when they're in trouble.

Organizers can do more than line up famous guests and limited-edition goods. They can put exhibitions made by local fans, time slots when parents and children can enter together, and livestreams for people far away into the same program. Looking back at whether first-time visitors found their own words and ways to take part, not just at how many came, helps build a place to belong next time.

GLOBAL FAN JOURNEYFour touchpoints where support carries across borders
  1. WatchStreaming, the work
  2. MakeFanzines, videos
  3. GatherEvents, social media
  4. BuyOfficial goods, membership

A work becomes a culture not just by reaching overseas but when the touchpoints where fans can act are in place too.

Offer a place to belong through streaming and communities, even for people who can't attend events.

Reducing each country's barriers one at a time is the essence of going global.

Fanzines turn into professional writing careers

Fans of the British series Doctor Who made self-published fanzines, and several of those writers, Paul Cornell among them, went on to become professional scriptwriters at the BBC. Fan creation isn't play outside the world of consumption. It produces the people and ideas that renew a culture.

If companies and rights holders treat derivative works as the enemy across the board, a work loses the ground where it grows. What matters is drawing a clear line between official and fan-made, and leaving room to take part.

Fans who create can read the official guidelines for derivative works and check the conditions on monetization, logo use, sexual and violent content, and distribution at local events. Where there are no guidelines, it's safer not to assume that other fans' habits amount to permission, and to look for someone to ask.

Rights holders can set conditions for small-scale, non-commercial activity in the space between "prohibited" and "individual permission." Translation and subtitles, fanzines and cosplay each carry different risks, so rather than one abstract set of terms, add concrete examples and an update date. That preserves creativity while keeping fan work from being mistaken for official work.

FUNNELHow overseas fans reach the legitimate entrance
  1. Learn of the workWord of mouth, social media
  2. Cross the language barrierSubtitles, translation
  3. Be inside the streaming regionWhether they can watch
  4. Be able to payCurrency, methods
  5. Buy legitimatelyTo the official entrance

Our own breakdown. If any one step is blocked, people drift toward unofficial distribution.

Weverse's payment options cross an invisible border

For its expansion into Latin America, HYBE's Weverse partnered with the payments company EBANX and introduced OXXO Pay, a cash payment option, in Mexico. Fans without a bank account or credit card can now reach official goods and content more easily.

Going overseas takes more than translation and shipping. Payment, tax, connection speed, subtitles and the language of customer inquiries can all become barriers to taking part. It's important to avoid assuming that fans who can't buy simply lack passion.

For fans, being able to "buy" means more than being able to press the payment button. They can decide only when they can see how shipping and tax are added to the displayed price, what it comes to in local currency, and whether tracking and returns are available. Supporting cash payment works best when it does more than add a payment method and fits what follows to local life.

Companies shouldn't look only at add-to-cart rates. They need to work out, country by country and region by region, the stage at which the process stalled. Barriers such as content that can't be understood without subtitles, an address that can't be entered or a reply to an inquiry that can't be read rarely show up in popularity data. Asking local fans to test the service turns up improvements that go beyond translation.

Nollywood piracy shows why legitimate distribution matters

Producers in Nigeria's film industry, Nollywood, have reported losing around 40 to 50 percent of their revenue to pirated copies. Even when a work is popular, if the systems that lead to legitimate viewing and payment are weak, the profits never reach the creators.

Fans don't choose pirated copies just because they want to watch for free. Sometimes the legitimate version is expensive, unavailable or impossible to pay for. Countering piracy starts not just with enforcement but with making the legitimate version usable.

When choosing where to watch, fans can look for cues: whether the source can be reached from an official account, whether creators and cast are credited, whether the price and subtitles are explained. If you can't tell where the legitimate version is, check the distributor's guidance instead of relying only on links shared among fans. That's the first step toward returning support to the creators.

Alongside a channel for reporting infringement, companies need to gather the legitimate places to watch in each country on one page and keep streaming start and end dates current. Lowering the price isn't the only countermeasure. Playback on a light connection, search terms in the local language, and stable streaming right after paying: removing the reasons to look for pirated copies one by one is what makes legitimate distribution strong.

A legitimate entrance isn't only about protecting rights. It's also a plain matter of supply: don't leave people who want to buy unable to buy.

GLOBAL RELEASEFour conditions for reaching overseas fans

  • Offer payment methods that work locally
  • Set up subtitles, shipping and customer support
  • Show the rules for official and fan-made works
  • Make the legitimate experience easier to use than piracy

Knowing what overseas fans watch, where they talk and how they can pay is more than marketing research. It's preparation for respecting local life and culture.

Set up ways of taking part that differ by country, and increase the places where the official side and fans can cooperate safely. That accumulation is what grows a work into a culture of the world.

Wrap-up: an oshi crosses barriers to participation, not borders

  1. GatheringEvents and communities become places to belong for overseas fans.
  2. MakingFan creation grows a work's future and its people.
  3. ReachingLower the barriers in payment and legitimate distribution, and return support to creators.

Overseas fan culture isn't just about receiving Japanese works. It connects with local languages, festivals, creations and social issues, and makes new meaning in each place.

When companies go global, exporting name recognition isn't enough. They need to build, on the ground, systems where fans can take part with peace of mind, return their support to creators and invite the next person in.

Overseas sales alone can't tell you whether those systems are working. We need to look at whether first-time visitors found their next work, whether the creation rules were understood in the local language, and whether inquiries about legitimate purchases were resolved. Feed each region's response back into the next event, payment setup and rights guidelines, and going global stops being about adding places to sell and becomes running a culture together.