Oshi-katsu collaborations have become joint projects between companies and fans
Convenience stores, restaurants, banks, theme parks. Oshi-katsu collaborations, in which a brand teams up with a character or an artist, are no longer confined to a few industries. With the oshi-katsu market grown to about ¥4 trillion (roughly $27 billion), many companies are creating points of contact with characters and artists.
Until a few years ago, this kind of campaign belonged to industries close to anime and games. Now even finance, transportation and local governments take part. As more industries have joined, so have the cases where people unfamiliar with the work plan the campaign.
But putting artwork from a popular IP, or intellectual property, on a product doesn't make it sell. Fans look closely at colors, settings, word choice and even the sales method, because a collaboration is received not as "a campaign that sells on borrowed popularity" but as a promise to cherish the oshi together.
They watch more than how the artwork is used: the timing of the announcement, how prices are set, the wording of notices. The longer someone has followed a work, the more they read from the details whether you "get it."
It may seem unreasonable from the company's side, but this isn't spite. Fans have seen dozens of campaigns for the same IP and have plenty to compare against. You need to plan on the assumption that you'll be compared with precedents.
Before starting a campaign, confirm that the rights holder's supervision, the response at the point of sale and the announcement to fans all say the same thing. If the purchase limit differs between the announcement and the store, for example, the higher the expectations for the product, the bigger the dissatisfaction can grow. Check both the world of the work and the sales method.
Successful collaborations bring oshi-katsu into everyday life
The campaign between the conveyor-belt sushi chain Kura Sushi and the hugely popular character franchise Chiikawa let people take part during an ordinary meal with family or friends, without traveling to a special venue. You play a game with the plates you've eaten, receive limited-edition prizes and post photos to social media. The meal and oshi-katsu become a single experience.
What makes this format work is that the hurdle to taking part is no higher than "eating out as usual." No reservation or trip is needed; you can go on the day you feel like it. The pool of people who can take part is large from the start.
Importantly, buyers weren't limited to a small group of devoted fans. You could take part at a nearby store, and the meal itself had value. A design where it's not "going out of your way for your oshi" but "your oshi is there in what you were already doing" balanced a widening customer base with satisfaction.
Putting it in everyday life has another advantage: it can draw in people other than fans. Someone brought along by family, or who just happened to walk in, meets the work on the spot. An encounter that isn't pushy works surprisingly well.
Conversely, a campaign that demands a trip and a long wait narrows who can join from the start. Only devoted fans gather, so the reaction looks good, but the circle that is excited stays narrow. Do you want to widen or deepen? The design depends on the purpose.
Fans get angry not over the price but when they feel "not cherished"
Failed examples share breaks in the experience: getting the work's basic settings wrong, a big gap in quality between the sample and the real thing, long waits. Each mistake on its own may be small, but to fans it looks like "they planned this without knowing the work."
The gap between the sample and the real thing is judged especially harshly because photos remain. The published image and the product in hand get posted side by side, and the comparison is clear at a glance.
Collaboration cafes in particular have to assemble menu development, service, logistics and reservation management in a short time. If you build the photogenic side first and the ability to deliver on site can't keep up, your oshi's name gets tied to a low-quality experience. What fans are trying to protect is not only their own wallets but the value of their oshi.
Most online backlash, or enjo, grows less from the first mistake itself than from the response afterward: no explanation, no way to know where to inquire, no reason given for changes. The longer people are kept waiting, the more distrust swells.
In some cases the response won back a reputation. What those cases share is speed and specificity: what happened, how it will change and by when. Fans look at whether it says what you'll do next, more than the words of apology.
The difference in experience that separates heaven from hell
The settings are protected, it is easy to take part in, and after buying you want to tell people about it.
Quality, supply and the sales method are stretched thin, and it feels as if your love for your oshi is being tested.
Random sales and anti-scalping measures shouldn't rely on fans' patience
Random items whose contents you can't choose are fun to open when the amounts are small. But with many types and a high unit price, the burden of reaching your oshi suddenly gets heavy. In a design where "buying reluctantly" outweighs "wanting to buy," sales may rise but trust doesn't last.
There are ways to reduce scalping and bulk buying: made-to-order production, sets you can choose, purchase limits and identity checks. Creating scarcity is different from making the item unreachable for the fans who want it. The design has to anticipate not only the period right after the sale but also cancellations and the secondary market.
A yardstick is the amount needed to collect every type and the expected cost of getting to a single oshi. With a unit price of a few hundred yen and a few types, it's play, but as the price rises and the types multiply, it moves beyond play.
Ease of trading is a big factor too. If fans can trade with each other, duplicates aren't a burden. Without a place to trade, duplicates are simply wasted and become a motive for scalping.
Success rests on love for the work, ease of participation and speed of response
- 01Show love for the workProtect the settings and the world
- 02Make it easy to take partWays in through daily life, region and price
- 03Respond quickly to voicesNever stop explaining and improving
Our own framework at The Oshi Lab. The three are not steps in a sequence; they must be met at the same time.
Love for the work isn't about slipping in small in-jokes only fans will get. The foundation is not making mistakes, not forcing merchandise that doesn't fit and not lowering the oshi's value.
Looking not only at how many sold but at whether people would welcome the next collaboration lets you weigh short-term sales and long-term trust separately. The response after a backlash is also part of the experience that decides whether fans back you next time.
However, listening to voices is different from doing exactly what they say. Requests often contradict each other, and a few loud voices can look like everyone's opinion.
The realistic approach is to decide in advance what can't be given up and what can be adjusted: the work's settings are not negotiable, the sales method can change. If you know for yourselves where you can move, you won't be flustered when criticism comes.
Summary: what a collaboration borrows is not a name but trust
- Love comes acrossProtecting the basics of the work and handling the oshi with care is where it starts.
- You can take partA way in that fits daily life without strain widens the fan base.
- You answer the voicesContinuing to explain and improve even after the sale is what leaves trust behind.
An oshi-katsu collaboration is not a transaction in which a company merely borrows an IP's drawing power. It is work in which a company temporarily joins the trust fans have grown over a long time. That is exactly why the same warmth has to reach not only the planning document but the sales floor, customer service, inventory and inquiries.
This care has nothing to do with the size of the campaign. Even a single poster in a small shop, if made with care, will be noticed by fans. Conversely, in a large-scale campaign, one sloppy-looking part is what gets talked about.
The more people involved in a campaign, the more judgment wavers along the way. Share at the start that "this is a campaign that cherishes the oshi," and it becomes the standard when you're unsure.
The biggest result of a successful collaboration is not a sellout but the voices saying "please do it again." Once you've built a relationship that leads to the next campaign, a collaboration stops being a sales promotion and becomes a joint project with the fans.





