Part 1 recap: labor and anxiety inside the cuteness

In Part 1, we followed how Chiikawa grew from one creator's wish into a national IP through a small team. We also looked at why adults are drawn to it: a "story of labor" made of weeding jobs, monster-hunting, certification exams and fights over jobs.

In Part 2, we trace how that story was read outside Japan. Even when people look at the same character, the anxieties and hopes they project onto it change with their country and their lives. Through overseas readings, we look at how Chiikawa spread.

How a researcher in Hawaii read Chiikawa

Professor Jayson M. Chun of the University of Hawaii–West Oahu, who studies Asian popular media culture, published two articles on Chiikawa in March 2026, one on Japan and one on China. In both, he focuses on the anxiety, labor, failure and friendship beneath the cute surface.

What matters in his reading is that you need no special knowledge or success story to understand Chiikawa. If you have ever felt anxious, you can step into that world. The way in is wide, but pain alone wouldn't keep people watching. Short bursts of laughter and the kindness of friends bring viewers back.

EMOTIONAL DESIGNNot only pain, not only cuteness
  1. Notice the anxietyWorries about work, exams and the future
  2. Come closer through cutenessAn entrance you can look at without pushing it away
  3. Breathe through humorYou don't carry the weight all at once
  4. Return to friendshipThe reassurance of wanting to watch next time stays

Empathy widens the entrance, and laughter and kindness build a relationship you can keep for a long time.

Show a hard reality as it is, and the viewer suffers too. But cuteness alone can be hard to tie deeply to your own life.

Acknowledge the pain, and leave room to laugh. That balance is the strength that lets the work travel across cultures.

A researcher's reading of a work plays a different role from a survey that measures the psychology of readers as a whole. Chun's essays are one way of connecting scenes from the work with conditions in society. Rather than concluding that people abroad came to love it for the same reason, we want to look at which scenes are laid over which experiences.

Working people, for example, may see themselves in a scene where a character fails at a job. Others simply enjoy a meal with friends or a short exchange. The lens of labor helps us understand one side of the work, but it doesn't rule out reading it for the cuteness, the humor or the relationships between characters.

"Digital ibuprofen," as young people in China called it

In China, Chiikawa was described as a "painkiller for the heart" and as "digital ibuprofen." Behind that lie competition for jobs and exams and anxiety about the future. Taking weeding jobs, taking on qualification tests, failing and simply carrying on living: the characters' lives overlapped with the young fans' own days.

The popularity shows up not only in shared feeling but in behavior. A pop-up in Shanghai drew long lines, and collaboration products produced large sales. It may be closer to consumption where you keep a presence that understands your feelings by your side, rather than simply buying a character.

"Painkiller" is a metaphor for how people feel eased by encountering the work. It is not a measurement of any healing effect on illness. And the fact that some people use the expression doesn't mean every young person in China carries the same anxiety. Because the phrase leaves such a strong impression, we read it without generalizing beyond what the article describes.

What lines and sales confirm is that demand was large at that place and in that period. They don't tell us why each visitor bought. Several reasons are possible, such as sympathy with the story, interest in limited items or a gift for a friend, so sales shouldn't be treated as direct proof of psychology.

Spreading beyond the work, becoming an IP you meet in daily life

Chiikawa doesn't exist only while you're reading the manga or watching the anime. It has added points of contact along everyday routes: permanent stores, restaurants, convenience stores and themed facilities. Fans don't have to wait for a big event; on the way home or on a day off, they can return to its world.

But as points of contact grow, so do the problems: resale of limited items, purchases concentrated in a few moments, long waits, and frustration with random sales. The operators have responded with timed entry, purchase limits, made-to-order sales and better payment systems. The work of gathering popularity and the work of protecting a place where people can join with peace of mind are equally important.

IP OPERATIONFour kinds of operation needed once popularity gets big

  • Balance a supply large enough for more people to buy with the quality that keeps the work true to itself
  • Explain waiting times and purchase rules in words that first-time visitors can understand
  • Decide the purpose of random and limited items, and review the burden they place on fans
  • Build in measures against resale before a project starts, not after it happens

Meeting a work at a nearby store is not the same as being able to buy every limited item. A place where you can browse permanent products at leisure and a limited-time shop with lottery entry, for example, ask for different amounts of time and preparation. If the official notice states whether reservations are needed, the sales period and restocking plans, fans can more easily choose the opportunity that suits them.

Overseas, it also brings peace of mind when people can see not only translated product names but also where to make inquiries and which retailers are official. Even when delivering the same project as in Japan, you have to check the whole path: receiving the product locally, paying, and getting help when something goes wrong. That is operational work to prepare alongside the publicity that spreads popularity.

What the LABUBU comparison shows: explosion versus endurance

LABUBU, which gained worldwide popularity, was reported to have seen prices fall in China's resale market after production was sharply increased. Reaching the people who want it matters, but when scarcity was at the heart of the popularity, a sudden rise in supply can change what the product means.

San-X, on the other hand, which has nurtured Tarepanda, Rilakkuma and Sumikko Gurashi, explains that it deliberately avoids making the peak of buzz too big and aims for characters loved for a long time. A design that creates maximum sales in a short time is not the same as a design that stays in daily life.

How to grow popularity

EXPLOSIONMake the explosion bigger

Concentrate heat into a short period through buzz, scarcity and heavy exposure.

DURATIONLeave it in daily life

Keep small points of contact going, and grow the relationship while holding back boredom and fatigue.

A fall in resale prices is not the same thing as weak official sales. If supply grows and people who want an item can buy it at list price, that can even be a welcome change for fans. When comparing, we look separately at official sales, secondary-market prices and the movements of people who keep enjoying the work.

Nor can we credit a character's lasting popularity only to restricted supply. New releases, contact with stores, design and long-held affection all play a part. If you apply this to your own project, a sensible order is to decide first what you want people to enjoy for a long time, then think about the supply and guidance that experience needs.

Part 2 summary: exporting empathy and leaving it in daily life

  1. Anxiety crosses bordersThe strain of work and exams reached young people abroad as their own story.
  2. Laughter keeps empathy goingIt didn't end in pain alone: cuteness, humor and friendship gave people a place to return to.
  3. Design the relationship, not the explosionThrough supply, limits and store operations, build a world where fans can meet the work for a long time with peace of mind.

The Chiikawa story is not simply that a cute Japanese character sold well overseas. It is an example of a tale that doesn't hide weakness or anxiety, and finds small joys, reaching across countries and languages. Use empathy as the entrance, and build a place people can come back to through laughter and kindness. That design is what turns an IP from a passing fad into culture.